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Abra teleport pokemon red glitch
Abra teleport pokemon red glitch








abra teleport pokemon red glitch

Should the player return to the same location or floor as the Long-Range Trainer, the menu will pop back up as the game believes that the player has yet to close the menu in the location. If there is no space for the sprite to walk up to, then the game gets stuck in a loop that prevents the battle from occurring and the player from regaining control.Īfterwards, the player will regain full control and be able to access the menu at will. This is because the game believes that the player is about to battle the Long-Range Trainer that was escaped from and attempts to have the sprite of the Trainer walk up to the player. Additionally, this Trainer must walk up to the player (have at least 1 tile in between the player and trainer) he/she cannot be talked to directly or walked immediately in front of to initiate the battle, or the game will soft lock. For this reason, the player must 'finish' a battle with any Trainer before the game can begin behaving properly. This is because the game initially expects the player to be spotted by the Long-Range Trainer and 'start' a Trainer battle. The player must then battle a Trainer (not just a wild Pokémon) in between the escape and the final encounter, otherwise no encounter will appear. This causes the game to believe that the player is starting a battle when they are actually not, causing various values to be read improperly and creating the core of the glitch. If the player uses Fly or a similar move or item, then the player will be spotted by the Long-Range Trainer before the player flies away from them. For that first frame, the player can still bring up the start menu and use any Field move or items from their bag.

abra teleport pokemon red glitch

For Long-Range Trainers, this causes their line of sight to point south for the first frame, before correcting to their intended direction.

abra teleport pokemon red glitch

When the game draws any NPC on the screen, that NPC is first placed in their default direction (south) for one frame, before being updated to face their correct direction. These Trainers are nicknamed "Long-Range Trainers" due to the long distance that they can spot the player being defined as the maximum allowed by the game and will spot the player the moment that they appear on screen in the Trainer's line of sight. The Trainer-Fly glitch is caused by encountering a Trainer that can battle the player at any point in the Trainer's line of sight and escaping from them. The Mew glitch works by exploiting a separate glitch called the Trainer-Fly glitch.










Abra teleport pokemon red glitch